

More importantly, Fizban's Treasury of Dragons tries to address some of the game's current glaring weaknesses. While Volo's Guide to Monsters and Mordenkainen's Tome of Foes touched on just about every corner of the D&D multiverse, Fizban's Treasury of Dragons felt much more like an "old school" D&D supplement that expanded upon one aspect of the game. There's also a new mechanic around taking magic items from a dragon's hoard, with templates around a weapon or item growing in power when it absorbs ambient magic from a dragon's hoard.įizban's Treasury of Dragons feels much more focused than past D&D bestiary-style books. While few in number compared to last fall's Tasha's Cauldron of Everything, the magic spells and items in Fizban's Treasury of Dragons are slightly more crunchy than what we've seen in the past, with most of the spells and items imbuing multiple effects and benefits. The Drakewarden Ranger receives some functional upgrades from its playtest, while the Way of the Ascendent Dragon Monk receives some minor downgrades (and thus puts it on par with other slightly disappointing subclasses for the Monk). The previously playtested dragon-themed subclasses for the ranger and monk also appear in the book. The dragonborn race found in the Player's Handbook receives an overhaul with three distinctive subclasses derived from the three types of dragons. After the opening lore-focused introduction, the first two chapters provide D&D players with new character creation tools and various dragon-related feats, magic items, and spells. (Photo: Wizards of the Coast)įizban's Treasury of Dragons is split into six chapters. After establishing that "Elegy for the First World" is an (optional) origin story for all dragons, Fizban's Treasury of Dragons then dives into a variety of resources for dragons ranging from new subclasses and subraces to new magic items and spells. But while the previous books were a bit scattershot in their approach, Fizban's Treasury of Dragons is much more focused simply because it focuses on one "aspect" of the game - namely dragons. Similar to its predecessors Volo's Guide to Monsters and Mordenkainen's Tome of Foes, the new book contains both monster statblocks and tools for both players and DMs to use when creating their game.

It's a subtle bit of writing, but it provides a level of cohesiveness that we really haven't seen before in this style of D&D book during the game's current Fifth Edition.Ī spiritual sequel to the Dracomonicon, a classic D&D rulebook about dragons, Fizban's Treasury of Dragons is the lastest bestiary-type book released by Wizards of the Coast for Dungeons & Dragons. The poem is used to set the tone for over 220 pages of draconic material touching almost every corner of D&D, but it's also used as a framing device of sorts that's referred back to at multiple points in the book. The book opens with an "ancient Draconic tome" titled "Elegy for the First World" which provides an intriguing new take on the origins of D&D's Material Plane and its ties to the iconic dragons who have a seemingly oversized sway on the various worlds of the D&D multiverse. The very first page of Dungeons & Dragons' new book Fizban's Treasury of Dragons makes it clear that the new tome is very different than just about everything else released by Wizards of the Coast in recent years. Fizban's Treasury of Dragons is everything I've wanted out of a Dungeons & Dragons book for years – a hoard of useful tools for both players and Dungeon Masters that expands on the game in meaningful and useful ways.
